Solo Leveling: ARISE Tops 70 Million, Reveals 2.5 Update
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Netmarble confirms 70 million global downloads for Solo Leveling: ARISE and details the BEYOND update, raising the level cap to 170 with new hunters.

Netmarble announced on Monday, October 19, that Solo Leveling: ARISE has surpassed 70 million cumulative downloads worldwide. The figure was revealed during a developer livestream, where the studio also outlined the game's 2.5-year anniversary update, titled BEYOND and scheduled for October 22, 2026. The milestone arrives roughly two and a half years after the title launched globally on PC and mobile in 2024.
The celebration combines a broad content package with in-game rewards. Netmarble confirmed that players will receive Hunter and exclusive weapon selection tickets, among other gifts. The update raises Sung Jinwoo's level cap, introduces a new job change and expands progression systems for the protagonist, Successors and Hunters — a strategic move to retain the installed base and attract newcomers during the game's third year of operation.
Two and a half years of steady growth
Solo Leveling: ARISE is the first game based on the Solo Leveling IP, a franchise that has accumulated 14.3 billion views worldwide according to Netmarble. The title reached the market in 2024 and, roughly ten months after its official launch, had already drawn 60 million cumulative players. The new 70 million mark represents an increase of about 10 million users over roughly 20 months — a slower pace than the initial surge, but still significant for an action game available on mobile and PC in a highly competitive segment.
The performance helped cement the South Korean production as one of the company's main bets. In 2024, the game won the Grand Prize at the Korea Game Awards, one of the country's most important industry honors. The anime's popularity on streaming platforms also widened the audience for Sung Jinwoo's universe and fueled interest in the game — a trend the Santuário Geek games section has followed since launch.
The story follows an E-Rank hunter who survives a deadly double dungeon and gains the ability to level up without limits. Adapting that premise to action-game controls and progression required changes to the original narrative, but preserved the core that made the comics and the animation successful. Readers who want to understand the phenomenon can visit the dedicated Solo Leveling series page on the portal.
What changes with the BEYOND update
The 2.5-year package is the largest since launch, according to the presentation. Sung Jinwoo's level cap rises from 160 to 170, opening room for new stat gains and for tackling higher-difficulty content. Progression, however, is not only about the number: Netmarble introduced the Requiem job change, which should alter the protagonist's combat style and offer new build routes.
Another addition is Statues, a growth system that benefits Sung Jinwoo, the Successors and the Hunters. The idea is to let players invest resources more directly, improving characters that fell behind or reinforcing specific team compositions. The change speaks to a recurring community complaint: the sense that secondary characters stagnated while the protagonist kept growing.
| Addition | Detail |
|---|---|
| Level cap | Sung Jinwoo rises from 160 to 170 |
| New class | Requiem, with a new combat style |
| Progression | Statues for Jinwoo, Successors and Hunters |
| New Hunter | Go Gunhee, Water element, Buster role |
| New Successor | Velvet, Fire element |
| Combat content | Deep Containment Zone and Battlefield of Infinity |
| Seasonal system | Seasonal Cards replace Special Commissions |
Netmarble also confirmed that Seasonal Cards will replace Special Commissions starting with this update. The change is part of a broader effort to reorganize the game's economy and make the daily routine less dependent on repetitive tasks — a long-standing request from veteran players.
New hunters, bosses and combat modes
Two new characters were introduced. The first is the Hunter Go Gunhee, the Holy Guardian Barrier, described as a Water-element Buster. The second is the Successor Velvet, Successor of the Fangs, a Fire-element character. The pair expands elemental team-building options and should shake up the meta, especially in content that demands concentrated damage and crowd control.
On the combat side, the highlight is the Deep Containment Zone, an activity designed for four Hunters. The design suggests longer encounters and coordination among team members, reinforcing the cooperative nature of the endgame. The Battlefield of Infinity, in turn, challenges players to defeat as many continuously spawning bosses as possible within a time limit — a format that tends to favor high-damage builds and players who enjoy testing their limits.
Producer Jin Seong-keon of Netmarble Neo commented on the long-term effort:
"We will continuously work on future updates to build a smoother gameplay environment, more enjoyable content, and a game where players can clearly feel the impact of their growth."
Anniversary rewards and the developer's message
In addition to Hunter and exclusive weapon selection tickets, Netmarble promises a series of commemorative events throughout the anniversary period. Full details, including the schedule and participation rules, will be published in patch notes and on the game's official channels. The company asked players to follow official communications so they do not miss redemption deadlines.
In a note published on the official forum, the developer acknowledged that part of the community has expressed dissatisfaction with the pace of updates and the progression experience. The text states that the 2.5-year update represents "the very first step" toward incorporating the feedback received and promises continued changes in the coming cycles.
"This 2.5th Anniversary update marks the very first step embodying the feedback you have provided, and in upcoming updates as well, we will continuously shape Arise into a game offering a smoother play environment, more enjoyable content, and tangible progression matching your growth."
Why 70 million matters
The figure places Solo Leveling: ARISE among the most globally far-reaching South Korean titles today, although downloads are not equivalent to active players or revenue. Still, the volume serves as an indicator of brand recognition and of the potential to convert users into paying customers, especially in a game that combines narrative campaigns, character progression and seasonal events.
Comparing it with the previous milestone helps frame the moment. By reaching 60 million in about ten months, the game experienced rapid expansion right after launch. Reaching 70 million two and a half years later indicates that the base is still growing, albeit at a more moderate pace, and that the title has avoided the abrupt decline typical of mobile launches that rely entirely on initial hype.
For the Brazilian market, the announcement also carries symbolic weight. The Solo Leveling anime has won a sizable audience in the country, and the franchise has become one of the most discussed among Asian pop culture fans. The BEYOND update is expected to reignite conversations about builds, characters and the future of the story, while drawing players who discovered the work through the animation. The portal has followed that movement in analyses such as why Solo Leveling became a turning point for the isekai genre.
What to expect from October 22 onward
With the update set for October 22, Netmarble officially opens the third year of Solo Leveling: ARISE. The package tries to answer three fronts at once: raising the progression ceiling, diversifying the endgame and improving the sense of reward. Its success will depend less on the volume of new features and more on execution — especially the balance between new systems and the routine of players who have already been around for two and a half years.
For the curious, the recommendation is to follow the patch notes and the game's official website, where maintenance notices and event schedules are concentrated. Full coverage of the update, with impressions of the new modes and characters, will be published here on Santuário Geek as soon as the servers go live.





