A Game About Digging A Hole Together lands December 4
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Co-op sequel to the viral A Game About Digging a Hole arrives December 4 with online four-player crossplay and a day-one launch on Xbox Game Pass.

A Game About Digging A Hole Together, the cooperative sequel to the indie hit A Game About Digging a Hole, will be released on December 4, 2026. German publisher rokaplay and Vienna-based developer Mipumi Games announced the date during the ID@Xbox IGN Showcase on October 20, alongside a brand-new trailer. The game is coming to PC (Steam, Epic Games Store and Xbox on PC), PlayStation 5, Xbox Series X|S and Nintendo Switch 2, with a day-one spot on Xbox Game Pass and online co-op for up to four players with crossplay across every platform.
An announcement on the ID@Xbox IGN Showcase stage
The press release was sent out on October 20, 2026, dated from Darmstadt, Germany, where rokaplay is headquartered. The reveal took place during the ID@Xbox IGN Showcase, the showcase where Microsoft presents independent projects headed to the Xbox ecosystem — and that is where the reveal trailer, published on the publisher's official channel, confirmed the date that the games community had been waiting for since the initial announcement in September.
The premise changed scale, but not its essence. In the first game, players dug alone in the garden of a newly purchased house. Now the setting is a beach and the hole is shared with friends. According to the press material, up to four players can team up to "delve into the depths of their now improved garden", collecting resources, selling what they find and upgrading equipment in search of a promised treasure buried beneath the sand.
The studio leaves one question hanging as a narrative hook: what is waiting at the bottom? The answer, according to Mipumi Games itself, will only be revealed on December 4, when the game goes live on stores.
Platforms, Game Pass and 14 languages
The launch will be simultaneous across an unusual spread for a mid-sized independent studio: six digital distribution fronts, including Nintendo's hybrid console, the Switch 2. The Xbox Game Pass presence at launch is one of the cornerstones of the strategy, since it puts the game in subscribers' libraries at no extra cost on day one.
| Platform | Status |
|---|---|
| PC (Steam) | Confirmed — page says "coming soon", no price in Brazil yet |
| PC (Epic Games Store) | Confirmed |
| Xbox on PC | Confirmed |
| PlayStation 5 | Confirmed |
| Xbox Series X|S | Confirmed |
| Nintendo Switch 2 | Confirmed |
| Xbox Game Pass | Available at launch |
In Japan, publishing is shared with Shochiku Games, which announced the release jointly and set a price of 700 yen for the Japanese market. In Brazil, the price has not appeared on digital stores yet: the Steam page still lists the title as "coming soon", with no price set for the local market. The expectation is a low price point, following the publisher's pattern — the first game sells for R$ 16.99 on Steam, with frequent discounts that have already pushed it below R$ 10.
The fact sheet lists 14 languages, including Brazilian Portuguese, English, French, Italian, German, Spanish, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese and Ukrainian. It also confirms full controller support, DualSense and DualShock compatibility, Family Sharing and cross-platform multiplayer. For those playing on consoles, the Switch 2 confirmation is particularly relevant: it is one of the first mid-sized independent titles to reach the new hybrid on the same day as the PS5 and Xbox Series versions.
From side project to a million copies
The first A Game About Digging a Hole began as a side project. It was built in a few weeks by a single developer and climbed into the top 30 on the Steam charts, passing the one million copies mark since its release on February 7, 2025. The loop was almost absurdly simple: dig, sell whatever you found, upgrade your equipment and dig deeper.
The success surprised the studio itself, which decided to invest in expanding the concept rather than moving on to something entirely new. The original developer remains on the project, now working alongside the full Mipumi Games team.
"What once started as a side-project by a single developer escalated to a Steam charts topping viral hit, selling over a million copies."
The sequel starts from exactly that base, but with a difference in ambition. The studio says it listened to the community: after the unexpected success, player reviews, comments and requests were studied and analysed, and that feedback was folded into the new title. The most repeated demand was clear — more time to dig and the ability to dig with company.
"With A Game About Digging a Hole Together, we wanted to keep the minimalist formula of the first game and focus on what many of you asked for: more time to dig and the ability to dig together."
What changes in the formula
The core stays the same: dig, sell, upgrade and keep digging. The difference lies in scale and polish. The marketing material promises more depth, more terrain types, more tools, more secrets and more hidden items — plus, of course, more players.
Over the past few months, Mipumi Games rebuilt the game's entire code to make it run more smoothly and reliably, according to the release. The promise is a technically more stable experience than the first title, which carried the marks of a lightning-fast development cycle by a single person.
Progression was also rethought "from the ground up", according to the publisher. Players still sell resources to fund better equipment, but the route to the bottom of the map is now designed to be travelled as a group, with longer sessions and shared goals.
A voxel engine inherited from Solarpunk
One technical detail stands out: the digging technology and voxel engine used in the sequel originated in an early version of Solarpunk, a building and exploration game also published by rokaplay. Voxels are small three-dimensional blocks that make up the game worlds — that architecture is what lets players carve through the terrain chunk by chunk, with gradual destruction and convincing physics.
Who is behind the hole
Mipumi Games was founded in Vienna, Austria, in 2009. The studio works across full-cycle development, team augmentation, original IP and technical partnerships, with credits on titles such as Alan Wake 2, CONTROL, HITMAN and Indiana Jones and the Great Circle. It is a hybrid trajectory: AAA production experience applied to an indie game with a tiny premise.
rokaplay GmbH, meanwhile, is based in Darmstadt, Germany, and presents itself with the motto "We make Cozy & Family Friendly games". The company develops its own titles and helps other independent studios ship theirs, with a declared inspiration in Nintendo and a focus on cross-platform entertainment for all ages. In Japan, Shochiku Games handles co-publishing.
For Brazilian players, the combination is familiar: a low price, modest requirements and a premise that works well in short sessions. The first game's track record, with more than a million copies sold without a heavyweight marketing campaign, supports the expectation that the sequel will find a similar audience.
The road to December 4
The project's timeline can be summed up in four milestones:
- February 7, 2025 — release of the first A Game About Digging a Hole, built by a single developer in a few weeks;
- September 30, 2026 — announcement of the co-op sequel, promising more depth, terrain, tools and secrets;
- October 20, 2026 — release date revealed at the ID@Xbox IGN Showcase, with a new trailer and Game Pass confirmation;
- December 4, 2026 — simultaneous launch on PC, PS5, Xbox Series X|S and Nintendo Switch 2.
The reveal trailer shows the light-hearted tone that made the original a hit: minimalist characters, a sunny beach and the promise of buried treasure. Watch it below:
What to expect until December
With the date confirmed, the studio still has to detail pricing in Western stores and open pre-orders. rokaplay keeps active channels on Discord, X, YouTube, its newsletter and Facebook, and the official press kit with artwork, logos and screenshots is available on the publisher's website.
For those who already played the original, the sequel is a chance to share the digging habit with friends — or to keep going solo, as the marketing material itself jokes. For those who never dug at all, the invitation is the same as always: pick a spot, start digging and find out what is down there. The answer arrives on December 4, when A Game About Digging A Hole Together finally opens the hole for everyone.





