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Capcom Confirms G-STAR 2026 Spot With 35 Booths

Capcom will attend G-STAR 2026 in Busan with roughly 35 booths and playable demos of Mega Man: Dual Override and Monster Hunter Wilds: Ascendance.

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Official G-STAR 2026 artwork confirming Capcom's presence in Exhibition Hall 2
· Photo: Courtesy of G-STAR

Busan, South Korea — Capcom has officially confirmed its participation in G-STAR 2026, South Korea's largest international game exhibition, which will take place at BEXCO in Busan from November 19 to 22. The Japanese developer will occupy a space of approximately 35 booths, with a playable demo area and a lineup that includes titles scheduled for 2027, such as Mega Man: Dual Override and Monster Hunter Wilds: Ascendance. With the confirmation, Exhibition Hall 2 now brings together five major global exhibitors and consolidates itself as the fair's main international showcase this year.

The news was reported by South Korean outlet Inven Global and closes one of the last gaps in the G-STAR 2026 exhibitor map. Capcom's absence had been followed closely by the industry because the company had been expanding its presence at Asian events as part of a strategy to get closer to the Korean audience and the region's PC and console market. The confirmation, now official, changes the relative weight of Hall 2 and forces attendees to reorganize their visiting routes during the four days of the fair.

Official G-STAR 2026 artwork confirming Capcom's presence in Exhibition Hall 2
Official G-STAR 2026 material announces Capcom's entry into Exhibition Hall 2, alongside four other international heavyweights. (Photo: Courtesy of G-STAR)

What Capcom is bringing to Busan

According to the event organizers, Capcom will set up a space of about 35 booths dedicated to playable experiences. The focus is on two releases scheduled for 2027: Mega Man: Dual Override, the company's new take on the blue robot franchise, and Monster Hunter Wilds: Ascendance, an expansion to the successful Monster Hunter Wilds. The choice is no accident. By bringing demo builds of games that will only reach the market the following year, the publisher turns the fair into a reception lab ahead of the final marketing cycle.

For players, that means a chance to test controls, see the art direction up close and observe how Capcom intends to balance two franchises with very distinct identities. Mega Man carries a nostalgic base and a history of visual reinventions; Monster Hunter, in turn, is enjoying the strongest commercial moment in its recent history and arrives in Korea with high expectations. Having both booths in the same space should concentrate lines and define visitor flow in Hall 2.

It is worth remembering that Capcom had already been moving its catalog agenda. Earlier this year, the company confirmed the Mega Man Star Force collection for March 2026, a sign that the brand keeps investing in preserving classic libraries while preparing new productions. G-STAR 2026 appears, in this context, as the ideal stage to show that the strategy is not limited to re-releases.

Hall 2 becomes a global showcase

With Capcom's entry, Exhibition Hall 2 at G-STAR 2026 now features five major international exhibitors: Capcom, Sega, Koei Tecmo, NetEase Games and CD Projekt Red. The quintet paints a fairly accurate picture of the forces driving the game market outside China and the United States — from Japanese action RPGs to European narrative open worlds, passing through the mobile and PC experience of Chinese giant NetEase.

The setup matters because G-STAR has historically worked as a showcase for Korean publishers, with emphasis on NCSoft, Netmarble and Krafton. The massive presence of foreign companies in Hall 2 points to a more internationalized edition, designed to attract press and buyers from outside Asia. For visitors, the result is a fair with broader appeal and a demo lineup that mixes major Western and Eastern franchises in the same corridor.

Competition for attention, however, will be fierce. With booths of similar size, differentiation tends to come from demonstrable content: whoever offers shorter lines, exclusive giveaways and generous gameplay sessions can convert curiosity into dwell time. That is where Capcom's 35-booth structure may make a difference, since it allows more simultaneous stations and reduces the bottleneck typical of the first days.

G-CON 2026 and the Pragmata connection

Beyond the exhibition space, Capcom will also appear in the fair's content program. Director Yonghee Cho, responsible for developing Pragmata, the company's new intellectual property, will take part in G-CON 2026, the official G-STAR conference. He will share a special talk session with director Park In-je, who helmed the Disney+ original series Moving.

"Director Yonghee Cho, who led the development of Capcom's new IP Pragmata, will speak at the conference and join a special talk session alongside director Park In-je, who directed the Disney+ original series Moving."
— Excerpt from Inven Global's reporting on G-STAR 2026

The crossover between games and audiovisual is not new at industry conferences, but it gains weight when it involves an IP still shrouded in mystery like Pragmata. Announced a few years ago and marked by delays, the project is treated internally as Capcom's long-term bet on science fiction. Putting its director on a panel alongside a Korean TV name suggests an attempt to position the game beyond the traditional hardcore circuit.

The session should also help explain design decisions and the creative process behind the title, something convention audiences tend to value. For industry watchers, it is a rare chance to hear a Japanese developer in dialogue with a filmmaker from another country about narrative, pacing and world-building.

G-STAR 2026 promotional image listing the international exhibitors in Hall 2
The Busan fair brings together five global exhibitors in Hall 2, including Capcom, Sega and CD Projekt Red. (Photo: Courtesy of G-STAR)

Calendar and key numbers

G-STAR 2026 takes place at a time of recovery for the Asian in-person event calendar, after years of adjustments due to health restrictions and format changes. Holding the fair at BEXCO, Busan's traditional convention center, keeps the event anchored in a city that invests in event tourism and infrastructure to welcome international audiences.

Item Detail
EventG-STAR 2026
DatesNovember 19–22, 2026
VenueBEXCO, Busan (South Korea)
Capcom boothApproximately 35 booths, with a demo area
Playable gamesMega Man: Dual Override and Monster Hunter Wilds: Ascendance (due in 2027)
Hall 2 exhibitorsCapcom, Sega, Koei Tecmo, NetEase Games and CD Projekt Red
ConferenceG-CON 2026, with a panel featuring Yonghee Cho (Pragmata) and Park In-je (Moving)

The numbers help gauge the publisher's effort. A 35-booth stand at an event the size of G-STAR demands complex logistics, from equipment shipping to station assembly and bilingual staff training. It is an investment that only makes sense when there is a clear goal of entering or consolidating a market — and that is exactly what Capcom's move suggests.

Why Korea matters to Capcom

South Korea is one of the world's most competitive game markets, with a strong PC bang culture, consolidated esports and a player base used to high standards of performance and optimization. For a Japanese company, stepping into that environment with public demos means accepting rigorous technical scrutiny. A poor showing in Busan can generate immediate negative fallout in local communities.

At the same time, the region works as a bridge to the rest of Asia. A positive reception at G-STAR usually echoes through Chinese, Taiwanese and Southeast Asian outlets, extending marketing reach at no extra cost. Not by chance, Sega, Koei Tecmo and CD Projekt Red repeat the bet in the same hall: the return-on-investment calculation depends less on the audience present and more on the buzz generated on social media and in specialist press.

For Brazilian readers, the effect is indirect but noticeable. Events like G-STAR tend to concentrate date announcements, trailers and localization decisions that reach the Western market weeks later. Keeping an eye on the Busan schedule is, in practice, anticipating part of the 2027 release calendar — including possible news about Pragmata and the future of Monster Hunter.

What to watch in the coming days

Until the fair opens on November 19, there is still room for complementary announcements. Publishers often hold back schedule details, special editions and guest appearances for the weeks leading up to the event. In Capcom's case, three points deserve attention: confirmation of which builds will be playable, whether the panels will be streamed live and any reveal of new Pragmata content during G-CON.

The G-STAR organization, in turn, is expected to publish the full hall map and official talk schedule in the coming days. Follow our coverage in Games and in the gaming section of O Santuário Geek for updates on the fair, Capcom's releases and the industry calendar.

With information from Inven Global and the official G-STAR website.

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