Azur Promilia launches November 26 across Asia
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Nexon confirms Azur Promilia will launch on November 26 in South Korea, Japan, Taiwan and China, with the English version set for summer 2027.

Nexon confirmed on Friday (23) that Azur Promilia, the fantasy RPG developed by Manjuu Games, will officially launch on November 26. The date applies to South Korea, where Nexon handles publishing, as well as Japan, Taiwan and China, according to the schedule released by the publishers. The game arrives on PC, iOS and Android with full Korean voice acting, open pre-registration and a slate of events running through December. The English version, however, is only expected to enter open beta in summer 2027.
A coordinated debut across four markets
The announcement was made by Nexon on Thursday in Seoul time and follows a playbook common to major Asian RPG releases: concentrate the initial operation in markets where the franchise already has an established community. In Japan, publishing is handled by Yostar; in China, Manjuu itself runs the game. South Korea, where Nexon has held publishing rights since December 2025, is the focus of this week's statement.
In South Korea, the game will be distributed on PC and mobile devices, with the mobile version available through Google Play, the App Store and the Galaxy Store. The Korean release will feature full Korean voice acting, a significant investment for an open-world RPG built around bonds with creatures and characters. Manjuu is also working on a PlayStation 5 version, which is part of the project's platform lineup, but no console release date has been detailed.
Pre-registration remains open through official channels. The company did not disclose an updated regional registration count this week, but the global figure had already surpassed 20 million in October, according to a statement from the developer itself.
Kibo, exploration and building: what the RPG offers
Azur Promilia is the new project from Manjuu Games, the studio behind Azur Lane, a global hit built around anthropomorphized warships. This time, the developer trades the naval setting for a fantasy continent called Promilia, where players explore open landscapes, fight enemies and form bonds with the Kibo, mysterious creatures that inhabit the world.
The design rests on three pillars: open-world exploration, real-time combat and relationship building. The Kibo serve as companions and as a central part of progression, with distinct forms and personalities spread across the map. Manjuu also highlights character design and art quality as differentiators, along with the ability to set up camps and develop emotional bonds with the creatures.
The project was announced in 2024 as a "fantasy world RPG with creature companionship." Since then, the studio has completed a third closed beta in mainland China, a stage that typically precedes commercial launch and is used to tune servers, balance and monetization. The expectation is that the game will reach the Asian market with its testing cycle already mature.
| Fact sheet | Details |
|---|---|
| Developer | Manjuu Games |
| Publishing | Nexon (South Korea), Yostar (Japan) and Manjuu (China) |
| Launch | November 26, 2026 in South Korea, Japan, Taiwan and China |
| Platforms | PC, iOS and Android; PlayStation 5 in development |
| Genre | Fantasy RPG with open-world exploration, combat and bonds |
| Voice acting | Full Korean dub in the South Korean release |
Pre-launch campaigns run through December
Nexon has prepared a package of initiatives to warm up the community before and after launch. The main one is the "Operation Kibo Camp" web event, which runs through December 31. By completing missions, players accumulate Prosperity and exchange it for in-game items, including "Uni," the "Special Star's Grace Gift Box" and a Kibo costume called "Cabbage Chicken."
For the creative crowd, the studio is running the "Low-Quality Abi Drawing Contest," a fan art competition dedicated to the character Abi on the Azur Promilia channel on Nexon Peak. Entries close on November 26, and winners will receive prizes including an ASUS ROG Strix G16 gaming laptop and an iPad Pro 13 (M5).
- Operation Kibo Camp: web event with missions and rewards through December 31;
- Abi fan art contest: entries until November 26, with an ASUS ROG laptop and an iPad Pro among the prizes;
- X sharing event: until November 13, using the hashtag #아출기1126, with a Galaxy Tab S11 Ultra and an AULA F87 PRO V2 keyboard up for grabs;
- Promilia Festival: early-bird applications for creators until November 11, with a merchandise kit and CHZZK Drops benefits;
- AGF 2026: confirmed presence at KINTEX in Ilsan from December 4 to 6, with an exhibition of works from the Promilia Creators program.
The AGF 2026 appearance, ten days after launch, suggests the publisher wants to turn the release into a community event rather than just a availability date. Anime and game conventions in South Korea often serve as showcases for new mobile and PC titles, and the fan art exhibition helps keep the game in the news through the holiday period.
The English version slipped to 2027
Anyone hoping to play Azur Promilia in English will have to wait longer. On October 17, Manjuu said the English open beta is planned for summer 2027, with a US-based server. The developer justified the gap by the need to deliver a complete localization, including characters, story, events and systems.
"The planned Summer 2027 OBT window will allow fantasy RPG fans across the globe to experience Azur Promilia in English for the first time via a U.S.-based server."
The gap between the Asian launch and the English-language test is not unusual for large Chinese RPGs. The model allows publishers to launch first in markets where the game has already gone through closed tests and then adapt the operation for the West, adjusting servers, translation and the content calendar. Even so, a wait of nearly a year is likely to invite comparisons with competitors already operating globally, such as Genshin Impact, which cemented the open-world format with simultaneous updates in multiple languages.
Why the date matters for Nexon
Nexon had been positioning Azur Promilia as one of its growth bets for the PC and mobile portfolio. The South Korean publishing deal was signed in December 2025, and the company had already indicated in an investor presentation that the title was slated for 2026. Confirming November 26 reduces uncertainty around the schedule and places the game in the commercial window ahead of the year-end holidays.
The anime-style open-world RPG market remains competitive. Titles such as Genshin Impact and Crimson Desert compete for the same audience's time and attention, and Azur Promilia's differentiation lies in its emphasis on the Kibo creatures and relationship building, along with its Azur Lane DNA. The publisher is betting that the mix of exploration, combat and emotional bonds with companions will be enough to set the game apart in an increasingly crowded catalog.
For players outside Asia, the date has limited practical effect: with no Portuguese version announced and English planned only for 2027, legal access will depend on Asian servers or a future global operation. Communities in Latin America and Europe tend to follow Asian releases through content creators and unofficial guides, a pattern likely to repeat with Azur Promilia.
What to watch before November 26
In the coming days, Nexon is expected to detail server opening times, the pre-registration reward package and the system requirements for PC and mobile. It is also worth watching for confirmation of cross-save support, the monetization policy and the calendar for the first major post-launch event — details that usually define the reception of a live-service RPG.
Another point of attention is the PlayStation 5 version. Manjuu has confirmed the console as part of the platform lineup but has not said whether it will arrive alongside the Asian launch or at a later stage. For those following the game closely, the "Kibo Safari" trailer released in October offers the most complete look at the creatures and the world so far.
With the date locked in, Azur Promilia enters the final stretch of its marketing campaign. Nexon has just over a month to convert pre-registrations into installs, persuade players to stay past the first week and prove that the creature-companionship model can sustain a long-term operation. The November 26 launch will be the first real test of that bet — and the result is likely to shape the publisher's plans for the Western expansion in 2027.
More details on the launch and pre-registration campaigns are available on the official Korean website and the game's global portal. Full launch coverage is available in the Games section of O Santuário Geek.





