Re-Volt, the 1999 classic, hits Switch and PS5 in November
Published on · Updated on
The 1999 RC classic Re-Volt reaches Switch and PS5 on November 5 with a minimap, three items and four-player split-screen, announced H2 Interactive.

Re-Volt, the 1999 arcade racing classic, is coming to the Nintendo Switch and PS5 on November 5, publisher H2 Interactive has announced. The official announcement refers to a "PlayStation" launch — which hints that a PS4 version is also in the works, still not explicitly confirmed. There is, however, no Xbox version announced, and the Switch 2 is served through backward compatibility. The return comes with quality-of-life improvements: a minimap, in-game help, the option to carry up to three items per race and local four-player split-screen. H2 has also opened pre-orders for a physical "H2 Edition" for the Switch, with a limited box and two soundtrack CDs. The news rippled through gaming outlets late last week, highlighted by Nintendo Everything, ComicBook.com and Inven Global.
"Players can choose from more than 28 RC cars and race through supermarkets, toy stores, museums and other environments where ordinary objects become challenging obstacles."
Excerpt from the official H2 Interactive announcement (via Games Press), quoted verbatim.
What changes in this version
The new edition is not a bare port: it is a comfort package built over the original. In 1999, Re-Volt dropped players straight into shortcuts hidden between furniture and shelves, with barely any guidance — now it gains:
- A minimap and in-game help, for anyone who never memorized the paths of the home-made circuits;
- Three items in the pocket — before, one weapon at a time; now you can stock an entire sequence of attacks;
- Local split-screen for four players — the classic arcade sofa party is back in full force;
- Preserved modes — Time Trial, Stunt Arena, Championship and multiplayer complete the menu of the return.
The tracks keep the 1999 logic: everyday environments turned into disproportionate circuits, with furniture, batteries and common objects serving as obstacles and shortcuts — that playful scale defines the game's spirit. At the wheel, the game keeps what always made Re-Volt shine: more than 28 radio-controlled cars racing through giant settings turned into tracks — supermarkets, toy stores, museums and even ghost towns, as the coverage pointed out. The weapon loadout follows the usual chaotic humor: rockets, oil slicks and turbo batteries share the road with the challenge of driving a toy that skips like a pebble on water.
Those who opt for the physical edition have extras too. The H2 Edition aims at the collector: a limited edition with a special box, metal slipcase, English manual, three stickers and two soundtrack CDs — the formula niche labels have used to compete with the fully digital market.
From Acclaim to the return in two waves
It is worth setting the story: the original plot revolves around Toy-Volt, a toy and game manufacturer whose products gain consciousness, escape the factory en masse and start spreading chaos, enjoying their newly found freedom. That premise defines the spirit of the racing: you don't drive a real car — you drive a toy that decided to drop the child's controller and test its strength through supermarkets, museums and other people's backyards.
Re-Volt was designed by Paul Phippen and Simon Harrison, developed by Acclaim Studios London and published by Acclaim Entertainment in 1999 — released on PC, N64 and PS1, with a later arrival on the Sega Dreamcast. Acclaim itself would file for bankruptcy in 2004, and the game's rights changed hands in the following years — which paved the way for the niche re-releases that came later. The reception at the time was discreet, but the game built a fervent fan base that elevated it into a cult item: still in 1999, it was a GameSpot finalist in the best-graphics (technical) category, losing to Quake III Arena, and competed for CNET Gamecenter's arcade game of the year, alongside Rayman 2.
The wave of returns started for real in 2022, when Re-Volt came back on Steam for $5.99. Since then, its Steam page has accumulated 1,371 user reviews with a 90% approval rating — the "Very Positive" classification, the platform's second best. Nothing indicates the console versions will follow the same price, but H2's positioning suggests a modest price range.
The nostalgia wave of old consoles
The market reading is direct: while Sony debates the end of physical media on PlayStation — a controversy that produced a petition with 280,000 signatures, independent publishers reclaim the ground the giants left. The H2 Edition is that niche in action — an edition designed for the collector, with items no download can replace —, and the full announcement is on the official game press portal.
Re-Volt's return doesn't come out of thin air. Last week, a PS1 exclusive from 1998 was released on the PS5 and the Switch 2, and stealth legends also return: Thief is reborn from the PS1 onto VR2, Quest and Steam. An N64 classic recently made a surprise arrival on PS5 and Xbox — while Mafia III just received a 60 fps upgrade on PS5 and Xbox Series.
The movement is no industry coincidence: the buyer base spending on games today is the same one that grew up with 90s cartridges and discs, and specialized publishers — like H2 itself, with its physical H2 Edition label — occupy exactly the space the purely digital market does not cover. For H2 Interactive, headquartered in Seoul and specialized in localizing games for Korean audiences, the operation is also a showcase: the announced version is multilingual and the publisher treats Re-Volt as the inaugural showcase of the new H2 Edition label.
Re-Volt, surviving 27 years without a remake, reboot or flashy franchise, is the kind of title only a niche economy can keep alive — and its return on November 5 should confirm that demand. Keep the next laps of this release here on the portal.





